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Your victory lies in paying attention to the details, like choosing your deck and making the best use of virtual currency.
These tips will help you learn how to play Clash Royale like a pro. A deck of cards that is evenly balanced out will be more advantageous to you than having a random assortment of strong Clash Royale cards.
Keep experimenting with your cards. Once the battle begins, assess your cards and decide whether you want to take the offensive route or the defensive route.
Sit on them until your enemy plays a long-ranged card that will cause damage to a maximum area. Drop your Swarms at the moment when your enemy is least prepared to defend himself against them.
If things are not looking up for you and your enemy troops are advancing their way into your castle, you should consider sacrificing your tower and sending units to the other path.
This is one of the most effective Clash Royale tips that will turn the game in your favor. Pay attention to the deck your opponent uses and watch for repetitive patterns.
If you time your troop deployment by using predictive analytics, you have a chance of catching your opponent off-guard and getting the upper hand.
To attack and to defend your base, it is essential to correctly play your heroes, spells, and troops card in combos. This is considered as one of the best Clash Royale tricks.
Watch out for wombo-combo cards and play them together instead of relying on a single type of cards. Fighting a battle without knowing how and when to use damage-causing spells is laughable.
You should have at least one of these damage-causing spells: fireball, arrows, rocket, zap, poison, lightning, or goblin barrel.
In most cases, sending in a lone troop to attack the opponent has often failed. One of the most well-known Clash Royale secrets includes sending a troop and subsequently, waiting for the elixir to charge up so that once your troop crosses the bridge, you can send in support to assist them in fighting the enemy.
This move will catch your opponent off-guard. Once you reach King Level 3, you unlock the opportunity to join a Clash Royale clan. Free Clash Royale chests appear every four hours and reward you with bling and cards.
You might be tempted to silence Clash Royale on the train. Instead, wear headphones. The game might not have the most inspired sound effects, but they're useful audio cues that attract your attention when units are plonked down, not least when a Hog Rider screams its entrance.
The temptation in Clash Royale is to immediately hurl units into battle. Often, it's best to let elixir build, and see what your opponent has before blazing in.
But if your initial cards are a tempting selection that could surprise such as a Mini P. A, Hog Rider, and Fire Spirits , try immediately dispatching them all, and you might wrongfoot the opposition and take down a tower within seconds.
With more considered pushes and slower units, such as the Giant, it can pay to start from behind your King's Tower. By the time the dropped unit nears the river, your elixir will have regenerated to the point you can add support troops.
There's a danger in opponents using projectiles to scupper such pushes, but it's a risk worth taking. As touched on earlier, units in Clash Royale mostly don't make a beeline for towers, and they can be distracted.
If a powerful unit is heading towards one of your Arena Towers at the side, drop a cheap unit towards the middle of the field.
Most units will take the bait and wander over, enabling your towers to shoot at them and for you to deploy further counter measures.
The number of crowns you get for a one-tower win isn't significantly lower than for three. Often, if you've destroyed one tower, it's not worth risking the win going for another; defending until the clock runs down is smarter.
If things aren't looking good for one of your towers and your opponent's making a major push that way, consider sacrificing it and sending loads of units up the other pathway.
As long as you don't risk your King's Tower in doing so, this can keep a game alive, rather than you losing one-nil. Timing is everything.
Matches are three minutes long, but during the final 60 seconds, elixir regenerates at double speed. Time attacks to align with this surge and you can cause serious damage.
Also, if the score's level but an opponent has a very weak tower and you're armed with a projectile like a Fireball , defend until the last few seconds and blow up their tower in the final moment, ending the game and stopping overtime.
We touched on this earlier with swarms, but with every attack you make, be aware of the elixir trade. There's no sense using expensive projectiles to take out low-cost troops, but also be watchful for powerful lowish-cost units.
A high-level Valkyrie can rampage through a number of troops and annihilate weaker swarms such as an entire Skeleton Army unscathed.
In the Cards tab, select a battle deck you can store up to three and tap the target button to play against a trainer. The trainers are awful on the whole, but you can at least get a feel for how a new or adjusted deck works, rather than risking losing crowns in proper battles.
Sometimes, you'll find you just can't win. The best thing to do after four or five straight losses is quit the game for at least a few hours.
Clans are a vital part of Clash Royale. Beyond chat and friendly battles, you can make card requests and donate cards to other players.
The former can be a quick way of improving your deck, while the latter swells your coffers. It's win-win, given that many cards you get from chests won't be useful to you, but might be to someone else.
Although you gain XP for upgrading units in your collection, there's no point in doing so for all of them.
Instead, prioritise cards you use often, with an aim to get basic cards up to level 8 and above, and rares beyond level 4.