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Baccarat Dealing Procedures Baccarat Roadmap Manual VideoBaccarat Rules and how cards are draw
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Because of this rule, all 10 value cards equal 0 and all Aces equal 1. This rule is applied to all place values. Dealers must memorize a chart that is given to them by the casino.
Most charts are the same but if a casino gives you a different chart to memorize you must follow your House rules.
Articles Courses Services Shop About Us. In all but the smallest casinos you find Mini Baccarat and some variation. Pairing Bacc with Blackjack makes you much more marketable to prospective casino employers.
What Dealers Say: Like Roulette, Baccarat offers a greater level of diversity during a typical shift. There are two sets of rules; the rules of the game, whereby the winner is determined, and the drawing rules, whereby two cards are dealt to both the player hand and the banker hand, and then it is determined if and when a third card should be dealt to either hand.
These are quite straight forward. The player will make a bet on either the Player hand, the Banker hand, or the Tie.
The dealer also known as a croupier will then deal two cards to these hands in succession. These are dealt face up. The totals of each hand are then calculated by the dealer, and if a third card should be dealt to either hand, then the dealer will do so.
After the winning hand has been determined, take all of the losing bets starting from your right hand side and going left. Place these bets in a specific area until the entire hand is complete and you can re-organize your rack.
Some casinos will want you to place these losing bets on the table until the entire hand is complete. Other casinos will want you to place these chips in the rack but in a specific spot.
After taking the losing bets, start at the right hand side and pay the winning bets, starting from the bet closest to the player. When the Player wins the bet gets paid If there are more than 1 consecutive Ties, the number of Ties will be written on the stripe in green as well.
In case the 1st round of the shoe is a tie, its icon will be a simple green stripe with no circles surrounding it. Again, if there are more than 1 consecutive Ties at the beginning of the shoe, the number of Ties will be written as well.
If the 1st round of the shoe is a tie and the 2nd round is a Banker, the red circle for Banker will be drawn in the same square as that of the green stripe for Tie.
In other words, a Tie-Banker combination and a Banker-Tie combination at the beginning of a shoe is undistinguishable in this roadmap. The icons are arranged such that the Banker and Player icons are arranged on separate columns, or streaks.
Each time the result flips between Banker and Player, a new column is used. The only differences among the 3 types are the Cycle as explained below and the icons used.
Table 2 — Summary of the 3 types of roadmaps. The 3 types of roadmaps are not a direct representation of the history of the game. Attention: Even though the icons in these 3 derived roadmaps are in red and blue, there is no relationship between their colors and the colors of Banker and Player.
Here are the rules for adding a new icon to any of the 3 derived roadmaps after a round: 1. Let k be the Cycle of the roadmap.
If there is no such column i. If there is such a column, and the column has p icons. Only the number of icons on each column is important.
The idea behind these 3 roadmaps is that, when there are many consecutive Bankers or Players, all 3 of them will appear red.
When there is a repeating pattern of Cycle k, the corresponding roadmap will also appear red. Figure 6 — Illustration of the idea behind the 3 roadmaps.
Figure 7 — A typical example of the 3 roadmaps. Table 3 — Typical layout of the roadmaps. Figure 8 — Example layout of the roadmaps.
Roadmap Probing Roadmap probing is a way to further help the players analyze the roadmaps. It shows what the next icon will be added to the 3 derived roadmaps if the next round is Banker or Player.
See Figure 9 for an example. Figure 9 — Roadmap probing. It shows what the next icon will be added to the 3 derived roadmaps. If no icon will be added to a derived roadmap, its corresponding icon will also be missing from the probe results.
Size Limitations Since the dimension of a roadmap is fixed e. See Figure 10 for an example. Figure 10 — When the roadmap is full, the oldest icon is removed to make room for the new one.
For the other 4 types of roadmaps i. If the player gets the third card then the banker draws a third card according to the following rules: Banker has total of 0, 1, 2: Banker always draws a third card.
Banker has total of 3: Banker draws if Player's Third Card is not 8 Banker has total of 4: Banker draws if Player's Third Card is Banker has total of 5: Banker draws if Player's Third Card is Banker has total of 6: Banker draws if Player's Third Card is of Banker has total of 7: Banker always stands.
H - hit, S - stand.